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Rendering Correct Alpha Channel for Refractive Materials in Redshift
A few years into my Redshift journey, I realized something simple yet profoundly irritating: you can have a beautiful CG-glass object—perfectly lit, physically accurate refractions, caustics dancing just right—but when it hits the composite, the alpha channel is all wrong. A flat white blob. An opaque mask where transparency should live. The glass behaves like plastic, and suddenly 90% of your compositing magic goes into fix-up rather than artistry. Check out this video to se
Ben
Oct 291 min read
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Best Sound Design Plugins for Foley...
I have a new video up on the YouTubes talking about a set of really great Foley plugins from UVI which is one of my favorite music and...
Ben
Dec 15, 20231 min read
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America (The Story Behind My Music)...
I've always loved America...the American dream...American history. I remember at the age of five, one of the first songs that I ever fell...
Ben
Jul 5, 20218 min read
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The Golden Spiral....
Traveling through time and space, you come across this hypnotic portal. What is it? Where does it go? Do you stay transfixed by it's...
Ben
Apr 3, 20212 min read
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My First NFT...
So the first question you're probably asking when you see this post is...What's an NFT? Wikipedia does a much better job of explaining...
Ben
Mar 23, 20212 min read
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Creating EPIC Medieval Music...
My buddy Jonathan Winbush recently showed me an animation that he was creating for a course that he has on Mograph.com and I was...
Ben
Feb 12, 20211 min read
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