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Rendering Correct Alpha Channel for Refractive Materials in Redshift
A few years into my Redshift journey, I realized something simple yet profoundly irritating: you can have a beautiful CG-glass object—perfectly lit, physically accurate refractions, caustics dancing just right—but when it hits the composite, the alpha channel is all wrong. A flat white blob. An opaque mask where transparency should live. The glass behaves like plastic, and suddenly 90% of your compositing magic goes into fix-up rather than artistry. Check out this video to se

Ben
Oct 291 min read
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CINEMA 4D + OCTANE: Texture Box With Octane
Previously I showed you how to texture box art for a product shot using the "Set Selection" tag in #Cinema4D as well as #Element3D in...

Ben
Apr 1, 20191 min read
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CINEMA 4D: Using "Set Selection" Tag
Creating #3D renders of box art for a product shot?? In this #Tutorial, I show you how to use the "Set Selection" tag in #Cinema4D to...

Ben
Apr 1, 20191 min read
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FREE 3D MODEL
Quite a few years back, I worked with Greenberg Direct to create some #3Dmodels and #3Danimations for a direct response commercial that...

Ben
Apr 1, 20192 min read
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