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Rendering Correct Alpha Channel for Refractive Materials in Redshift
A few years into my Redshift journey, I realized something simple yet profoundly irritating: you can have a beautiful CG-glass object—perfectly lit, physically accurate refractions, caustics dancing just right—but when it hits the composite, the alpha channel is all wrong. A flat white blob. An opaque mask where transparency should live. The glass behaves like plastic, and suddenly 90% of your compositing magic goes into fix-up rather than artistry. Check out this video to se

Ben
Oct 291 min read
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Creating EPIC Medieval Music...
My buddy Jonathan Winbush recently showed me an animation that he was creating for a course that he has on Mograph.com and I was...

Ben
Feb 12, 20211 min read
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NEW MUSIC - Saturday Skatepark Vibes
One of my favorite VST plugins to use when trying to find inspiration, is Output's Arcade loop playback plugin. In my opinion, it is by...

Ben
Jan 28, 20211 min read
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